![]() ![]() Meaning it is VERY easy to heh, you guessed it, STRIKE FIRST using First Strike! Follow that up with any other extra damage to receive a corresponding amount of gold! But that's not all, this bad boy gives you 10%, that's TEN PERCENT extra damage the moment you activate it. Make way for the bigboi keystone rune page that, at least in my heart, is a huge contender for the "late game scaling Zed"! It's a tossup between this, Dark Harvest and Conqueror but let me explain why!Īlrighty! This keystone is pretty neat for our shadowlad and let me explain why: Number one: Our W + E is very, VERY easy to land and comes out faster than most projectiles in the entire game. She'll most likely hide behind minions to reduce the incoming damage but this is where Scorch really helps out. ![]() How do you get an HP advantage? Poke with Qs. Stay healthy until lvl 3 and all in later with your HP advantage. Consider yourself in a scenario where you're fighting a Diana You have to play this as if it were a ranged matchup. Keep in mind our Q damage is reduced when it passes through a target. Lvl 1 Q is VERY weak so the extra damage from the burn is a welcome addition to our arsenal. This is strictly an early game rune to BEEF up the damage of your poopy early game Qs. Provided that you have been using your Living Shadow passive to have the energy required to throw it out of course :) This is very important for the times you all in someone with your R but they JUST barely survive! You can simply finish them off with a final Q all the way from downtown mamma mia pizzeriaville. This rune gives us a great amount of haste and our boy Zed requires at LEAST 27% CDR in order to do a W + E + double Q combo WITH another cast of your Q all during the duration of ONE W. Here we go! This is where MATH comes into play. This goes for ALL the items Zed loves to build such as Youmuu's Ghostblade, Edge of Night, even Duskblade of Draktharr and Prowler's Claw! ![]() Meaning if you're going for a scrappier kind of playstyle, you'll be able to activate the item, getting the extra damage, the shield AND the movement speed MULTIPLE times in one fight. For example the cooldown of Eclipse goes down from a 8 second cooldown to a crazy 4 second cooldown. The others are great if you a good player, unlike me, and play around vision denial.Īnd finally the sneaky Bundif favorite alternative of the preseason! With the introduction of Axiom Arc, we can finally opt out of choosing Ultimate Hunter for this lovely rune! Ingenious Hunter reduces the cooldowns of ALL your items. If you're new to zed, you can safely autopilot this rune to gain an extra bit of damage every time you get a takedown(kill or assist). Out of all the options in this tier, Eyeball Collection is the the option with the least amount of brain power required. This will make sure you can still toss out a Q or two while CSing for some poke. The golden rule of laning against a ranged matchup is to stay as HEALTHY as possible and all in at lvl 3 when you have all your abilities. If you can't get up close to a target for example Azir, you can just sit back and fish for Electro procs with W - E - double Q effectively whittling him down enough to all in with your R Taste of Blood will help with lack of sustain in lane. I'm in love with the recent changes introduced with the preseason as it gave Zed a little bit more flexibility in his rune and item choices! Right now the main bread and butter burstyboi path would be the Standard Electrocute rune page: Electrocute is the keystone of choice for long range poke in lane and early dominance. ![]()
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